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Requiem

ROLE:

Lead Creative and Lead artist

DESCRIPTION:

Requiem is a 3rd person action, with the genre of Sci-Fi and thriller that takes players into a whole crazed experience of puzzle solving. As well as intense combat battles with enemies and most importantly, large open world roaming gameplay. The plot is about a Martian warrior creature who receives a faint signal from the other side of the galaxy and is determined to find out whom sent it. He ends up on a devastated planet which he soon discovers that it was future earth and encounters inhabited monsters growing from within the planet. 

The software I used to design the games' concept art, was Adobe photoshop. Using this to design the main character's different appearances, different settings on the planets, the main character's home-world and the apocalyptic environment of future earth; including the type of creatures living there. 

YEAR

2021

GENRE

Games design

PLATFORM

- Online Campaign

- Offline Campaign

Console release

- PlayStation

- X-Box

- Nintendo

- Steam/PC

Digital modelling

Main character - 3D model

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Assault fighter - model (Prototype)

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Concept art 

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